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Index ¶
Constants ¶
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const ( ENTRY_WIDTH = 120 BORDER_SIZE = 1 )
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const RELEASE = true
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type GUI ¶
type GUI struct {
App fyne.App
Main fyne.Window
Version Version
Menu *fyne.MainMenu
Save *save.Savegame
Backup bool
Resources []Resource
Research []NamedCheckbox
UnlockAllResearch *widget.Check
UnlockResearchQueue *widget.Button
SpaceshipParts []NamedCheckbox
OtherOptions OtherOptions
ActionButtons []*widget.Button
// contains filtered or unexported fields
}
func (*GUI) DisplayError ¶
func (*GUI) ReloadFromSave ¶
func (g *GUI) ReloadFromSave()
type NamedCheckbox ¶ added in v1.1.0
type OtherOptions ¶
type Version ¶ added in v1.2.0
type Version struct {
Name, Version, Commit, Go, GameVersion string
}
func NewVersionFromApp ¶ added in v1.2.0
func (Version) CreateContent ¶ added in v1.2.0
func (v Version) CreateContent() fyne.CanvasObject
Create the content for the version dialog
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